Zrythm
a highly automated and intuitive digital audio workstation
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Audio file pool. More...
Go to the source code of this file.
Data Structures | |
struct | AudioPool |
An audio pool is a pool of audio files and their corresponding float arrays in memory that are referenced by regions. More... | |
Macros | |
#define | AUDIO_POOL_SCHEMA_VERSION 1 |
#define | AUDIO_POOL (AUDIO_ENGINE->pool) |
Functions | |
bool | audio_pool_init_loaded (AudioPool *self, GError **error) |
Inits after loading a project. | |
AudioPool * | audio_pool_new (void) |
Creates a new audio pool. | |
int | audio_pool_add_clip (AudioPool *self, AudioClip *clip) |
Adds an audio clip to the pool. | |
int | audio_pool_duplicate_clip (AudioPool *self, int clip_id, bool write_file, GError **error) |
Duplicates the clip with the given ID and returns the duplicate. | |
AudioClip * | audio_pool_get_clip (AudioPool *self, int clip_id) |
Returns the clip for the given ID. | |
void | audio_pool_remove_clip (AudioPool *self, int clip_id, bool free_and_remove_file, bool backup) |
Removes the clip with the given ID from the pool and optionally frees it (and removes the file). | |
void | audio_pool_remove_unused (AudioPool *self, bool backup) |
Removes and frees (and removes the files for) all clips not used by the project or undo stacks. | |
void | audio_pool_ensure_unique_clip_name (AudioPool *pool, AudioClip *clip) |
Ensures that the name of the clip is unique. | |
MALLOC char * | audio_pool_gen_name_for_recording_clip (AudioPool *pool, Track *track, int lane) |
Generates a name for a recording clip. | |
bool | audio_pool_reload_clip_frame_bufs (AudioPool *self, GError **error) |
Loads the frame buffers of clips currently in use in the project from their files and frees the buffers of clips not currently in use. | |
bool | audio_pool_write_to_disk (AudioPool *self, bool is_backup, GError **error) |
Writes all the clips to disk. | |
AudioPool * | audio_pool_clone (const AudioPool *src) |
To be used during serialization. | |
void | audio_pool_print (const AudioPool *const self) |
void | audio_pool_free (AudioPool *self) |
Audio file pool.
Definition in file pool.h.