audio/pool.h file

Audio file pool.

Contents

Classes

struct AudioPool
An audio pool is a pool of audio files and their corresponding float arrays in memory that are referenced by regions.

Typedefs

using AudioPool = struct AudioPool
An audio pool is a pool of audio files and their corresponding float arrays in memory that are referenced by regions.

Functions

void audio_pool_init_loaded(AudioPool* self)
Inits after loading a project.
auto audio_pool_new(void) -> AudioPool*
Creates a new audio pool.
auto audio_pool_add_clip(AudioPool* self, AudioClip* clip) -> int
Adds an audio clip to the pool.