AudioPool struct
An audio pool is a pool of audio files and their corresponding float arrays in memory that are referenced by regions.
Contents
- Reference
Instead of associating audio files with regions, all audio files (and their edited counterparts after some hard editing like stretching) are saved in the pool.
Public variables
- AudioClip** clips
- Audio clips.
- int num_clips
- Clip counter.
- size_t clips_size
- Array sizes.
Variable documentation
int AudioPool:: num_clips
Clip counter.
This is not the actual number of clips in the pool - it may contain NULL clips. This is to make identifying and managing clips easier by their IDs.