a highly automated and intuitive digital audio workstation
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control_room.h File Reference

The control room backend. More...

#include "dsp/fader.h"
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Data Structures

struct  ControlRoom
 The control room allows to specify how Listen will work on each Channel and to set overall volume after the Master Channel so you can change the volume without touching the Master Fader. More...


#define CONTROL_ROOM   (AUDIO_ENGINE->control_room)
#define control_room_is_in_active_project(self)    (self->audio_engine && engine_is_in_active_project (self->audio_engine))


COLD NONNULL_ARGS (1) void automation_tracklist_init_loaded(AutomationTracklist *self
 Inits a loaded AutomationTracklist.
COLD WARN_UNUSED_RESULT ControlRoomcontrol_room_new (AudioEngine *engine)
 Creates a new control room.
void control_room_set_dim_output (ControlRoom *self, int dim_output)
 Sets dim_output to on/off and notifies interested parties.
NONNULL ControlRoomcontrol_room_clone (const ControlRoom *src)
 Used during serialization.
void control_room_free (ControlRoom *self)


COLD AudioEngineengine

Detailed Description

The control room backend.

Definition in file control_room.h.