Zrythm
a highly automated and intuitive digital audio workstation
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AudioEngineEvent Struct Reference

Audio engine event. More...

#include <dsp/engine.h>

Data Fields

AudioEngineEventType type
 
void * arg
 
uint32_t uint_arg
 
float float_arg
 
const char * file
 
const char * func
 
int lineno
 
char * backtrace
 

Detailed Description

Audio engine event.

Definition at line 139 of file engine.h.

Field Documentation

◆ arg

void* AudioEngineEvent::arg

Definition at line 142 of file engine.h.

◆ backtrace

char* AudioEngineEvent::backtrace

Definition at line 148 of file engine.h.

◆ file

const char* AudioEngineEvent::file

Definition at line 145 of file engine.h.

◆ float_arg

float AudioEngineEvent::float_arg

Definition at line 144 of file engine.h.

◆ func

const char* AudioEngineEvent::func

Definition at line 146 of file engine.h.

◆ lineno

int AudioEngineEvent::lineno

Definition at line 147 of file engine.h.

◆ type

AudioEngineEventType AudioEngineEvent::type

Definition at line 141 of file engine.h.

◆ uint_arg

uint32_t AudioEngineEvent::uint_arg

Definition at line 143 of file engine.h.


The documentation for this struct was generated from the following file: