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a highly automated and intuitive digital audio workstation
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engine_sdl.h
1
// SPDX-FileCopyrightText: © 2020 Alexandros Theodotou <alex@zrythm.org>
2
// SPDX-License-Identifier: LicenseRef-ZrythmLicense
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4
#include "zrythm-config.h"
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6
#ifdef HAVE_SDL
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# ifndef __AUDIO_ENGINE_SDL_H__
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# define __AUDIO_ENGINE_SDL_H__
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typedef
struct
AudioEngine
AudioEngine
;
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int
23
engine_sdl_setup (
AudioEngine
* self);
24
31
void
32
engine_sdl_get_device_names (
33
AudioEngine
* self,
34
int
input,
35
char
** names,
36
int
* num_names);
37
46
int
47
engine_sdl_test (GtkWindow * win);
48
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void
50
engine_sdl_activate (
AudioEngine
* self,
bool
activate);
51
55
void
56
engine_sdl_tear_down (
AudioEngine
* engine);
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62
# endif
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#endif
// HAVE_SDL
AudioEngine
The audio engine.
Definition
engine.h:353
dsp
engine_sdl.h
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