Zrythm
a highly automated and intuitive digital audio workstation
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engine_pa.h
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// SPDX-FileCopyrightText: © 2019 Alexandros Theodotou <alex@zrythm.org>
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// SPDX-License-Identifier: LicenseRef-ZrythmLicense
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#include "zrythm-config.h"
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#ifdef HAVE_PORT_AUDIO
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# ifndef __AUDIO_ENGINE_PA_H__
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# define __AUDIO_ENGINE_PA_H__
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# include <portaudio.h>
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typedef
struct
AudioEngine
AudioEngine
;
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int
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engine_pa_setup (
AudioEngine
* self);
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void
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engine_pa_fill_out_bufs (
AudioEngine
* self,
const
nframes_t
nframes
);
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int
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engine_pa_test (GtkWindow * win);
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void
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engine_pa_tear_down (
AudioEngine
* engine);
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# endif
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#endif
// HAVE_PORT_AUDIO
nframes_t
uint32_t nframes_t
Frame count.
Definition
types.h:39
AudioEngine
The audio engine.
Definition
engine.h:353
AudioEngine::nframes
nframes_t nframes
Number of frames/samples in the current cycle, per channel.
Definition
engine.h:499
dsp
engine_pa.h
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