Zrythm
a highly automated and intuitive digital audio workstation
Toggle main menu visibility
Main Page
Related Pages
Topics
Data Structures
Data Structures
Data Structure Index
Class Hierarchy
Data Fields
All
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
a
e
f
g
i
m
p
r
t
w
z
Variables
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Enumerations
Files
File List
Globals
All
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
z
Functions
_
a
b
c
d
e
f
g
h
i
l
m
n
o
p
q
r
s
t
u
v
w
z
Variables
Typedefs
Enumerations
a
b
c
e
f
g
i
k
m
n
p
r
s
t
u
z
Enumerator
a
u
z
Macros
_
a
b
c
d
e
f
h
i
k
m
p
r
s
t
u
v
z
•
All
Data Structures
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
Loading...
Searching...
No Matches
engine_pa.h
1
// SPDX-FileCopyrightText: © 2019 Alexandros Theodotou <alex@zrythm.org>
2
// SPDX-License-Identifier: LicenseRef-ZrythmLicense
3
4
#include "zrythm-config.h"
5
6
#ifdef HAVE_PORT_AUDIO
7
8
# ifndef __AUDIO_ENGINE_PA_H__
9
# define __AUDIO_ENGINE_PA_H__
10
11
# include <portaudio.h>
12
13
typedef
struct
AudioEngine
AudioEngine
;
14
24
int
25
engine_pa_setup (
AudioEngine
* self);
26
27
void
28
engine_pa_fill_out_bufs (
AudioEngine
* self,
const
nframes_t
nframes
);
29
38
int
39
engine_pa_test (GtkWindow * win);
40
44
void
45
engine_pa_tear_down (
AudioEngine
* engine);
46
51
# endif
52
#endif
// HAVE_PORT_AUDIO
nframes_t
uint32_t nframes_t
Frame count.
Definition
types.h:39
AudioEngine
The audio engine.
Definition
engine.h:353
AudioEngine::nframes
nframes_t nframes
Number of frames/samples in the current cycle, per channel.
Definition
engine.h:499
dsp
engine_pa.h
Generated by
1.11.0