Zrythm
v2.0.0-DEV
a highly automated and intuitive digital audio workstation
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dsp.h
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// SPDX-FileCopyrightText: © 2024-2025 Alexandros Theodotou <alex@zrythm.org>
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// SPDX-License-Identifier: LicenseRef-ZrythmLicense
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#pragma once
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#include "../utils/utils.h"
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#include "./atomic_position.h"
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#include "./atomic_position_qml_adapter.h"
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#include "./audio_pool.h"
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#include "./chord_descriptor.h"
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#include "./curve.h"
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#include "./ditherer.h"
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#include "./file_audio_source.h"
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#include "./graph.h"
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#include "./graph_builder.h"
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#include "./graph_export.h"
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#include "./graph_node.h"
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#include "./graph_scheduler.h"
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#include "./graph_thread.h"
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#include "./itransport.h"
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#include "./kmeter_dsp.h"
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#include "./midi_event.h"
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#include "./musical_scale.h"
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#include "./panning.h"
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#include "./parameter.h"
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#include "./peak_dsp.h"
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#include "./peak_fall_smooth.h"
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#include "./playhead.h"
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#include "./playhead_qml_adapter.h"
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#include "./port_all.h"
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#include "./port_connection.h"
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#include "./port_span.h"
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#include "./stretcher.h"
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#include "./tempo_map.h"
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#include "./tempo_map_qml_adapter.h"
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#include "./true_peak_dsp.h"
src
dsp
dsp.h
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